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“NUTS” Introduction Equipment Required Easy Figure Identification Dice How Many Dice To Roll? Scale And Figures Qualifying For Flank Or Rear Charts And Tables Part One– Section 1 Basic Training - Infantry Force Basics Stars And Grunts Player Advantages Larger Than Life (LTL) Cheating Death Free Will Defining Your Characters Reputation Improving Rep Attributes Other Squad And Enemy Attributes Random Character Generation Weapons List Of Weapons Outgunned Tight Ammo Hand-To-Hand Weapons Yeah, But Where’s The … Organizing Your Force Groups Leaders Leader Dice Junior NCOs Turn Sequence Actions Pick Up The Gun, Ready A Grenade, Or Crewing A Weapon Movement Normal Movement Fast Move Going Prone Entering And Exiting Buildings Fire And Move Involuntary Movement Duck Back Hunker Down Runaway Ranged Combat Line Of Sight In Sight Or Hidden Resolving Fire Shooting A Weapon Target Selection Swath Or Path Of Fire Explaining The Ranged Combat To Hit Table Determining Damage Covering Fire Auto-Kill Or Capture Throwing Grenades Scoring A Hit With A Blast Effect Weapon Missing With A Grenadeĭropping Or Rolling A Grenade “Who’s Got The Grenade?” Melee Determining Damage Continuous Melee Breaking Off Melee Unarmed Combat Battlefield Casualties Retrieving The Wounded Moving Casualties Wounded Way Station Reaction Checks Or Tests How To Check Reaction Heroes All Type Of Reaction Checks When To Take A Reaction Check In Sight Check Received Fire Check Reaction Fire Or Not Wanting To Charge Check Being Charged Check Surprise Check Rally Check Overrun Check Recovery After The Battle Introductory Infantry Encounter Part One– Section 2 Basic Training – Vehicles And Buildings Force Basics Defining Your Figures Tracked Or Wheeled Open Topped Or Fully Enclosed Type Of Vehicles Note On Machine Guns Reputation And Crews Five Man Crews And What They Do Fewer Than Five Man Crews Four Man Crews And What They Do Three Man Crews And What They Do Two Man Crews And What They Do Movement Basic Movement Groups Stopping Reversing Direction Turns Turning On A “Dime” Running Over And Through Things Driver Disabled Firing Firing The Main Gun Special Overkill Rule Hands Of Fate Firing Loading The Main Gun Is It Armor Piercing Or High Explosive? Anti-Tank Guns Two Loaders Special Anti-Tank Weapon Firing Procedure Crew Smallarms APW Versus Personnel
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“NUTS!” The Game of Man-To-Man Combat in WW2